Photon Engine Support Forum
The whole answer can be found below.
Try Our
Documentation
Please check if you can find an answer in our extensive documentation.
Join Us
on Discord
Meet and talk to our staff and the entire Photon-Community via Discord.
Read More on
Stack Overflow
Find more information on Stack Overflow (for Circle members only).
Server list with ping and list of servers on all the regions
PUN reconnect / player actorID
how to check how many clients are connected to photon server?
How to count number of specific players in a lobby?
Return to lobby after leaving game
Increasing send rate makes game become more laggy
How to get scene load progress when using photonnetwork.loadlevel
PhotonNetwork.automaticallySyncScene = true explain please?
Error 10054 with Photon Server
How to handle error 32746 (already joined)?
Room is still visible when it should not
PUNVoice: Audio Frame event for not existing speaker for voice of player.
Cannot send messages when not connected. Either connect to Photon OR use offline mode! Photon
Need help with doing nicknames, leaderboards and printing names on players
Get Player Ping and Names in room..
Scene Loading: Additive Scene Loading Questions
Observered components about ragdoll player
Persistent leaderboard/player ranking
Which are the best settings to sync position & rotation ?
Possible to limit max players and max messages per room from Dashboard.
Client can't move Rigidbody scene object.
A game with the specified id already exist
How do I achieve perfect movement sync using photon?
Synchronous Match Making: Critical Mass CCU/DAU Needed?
CCU --> MAU for learning games used in school?
Unity Photon Steam Friend Invite
Synchronize moving platform over network(jerkin on client)
Best approach for syncing child transforms
PvP Collision Based Multiplayer
Send a message or RPC to single client?
OnStatusChanged: TimeoutDisconnect
[Solved] Can't join room with the same player.NickName
Other clients can't see Master Client and where to call CRCCheckEnabled?
Photon Pick up Item - Like in PUBG
Operation failed: OperationResponse 226: ReturnCode: 32758 - when trying to join a random room.
Operation failed: 32764 (Game closed) - doesn't raise OnPhotonRandomJoinFailed
Enabling and Disabling objects over the network
Stuck at ConnectingToNameServer
[Unity Pun] How to handle big amount of objects?
Proper way to sync physics and collisions
[Help] How to sync materials of my players' MeshRenderer.
photon networking joining room failed with same username with 2 players
Differences between Lobby and Room
Connecting to Master Server works in build but not editor.
How Disable or greatly increase ServerDisconnectTimeout? PUN
Master Client only connected, players list is OK. Clients connect, players appear as null
Photon Network Unlimited Players???
Sync loading for every players before spawn in Scene
Player prefab suddenly disappears from the scene
PUN 2, OnPhotonInstantiate isn't being called
Automatic Sync Scene strange behaviour
Message limits per room enforced?
How to reconnect before connection timeout?
Can't connect to Photon Server.
Photon voice 2 - Voice chat not working?
OnPlayerPropertiesUpdate not called?
How to sync a variable through Photon
Jitter on client side's player.
New players spawning twice on existing players
Any way to send large data via rpc's without it kicking us offline?
Cannot hear voice in the editor neither see created speaker i the hierarchy. However works on device
Restricting joining room with non-matching game version
Detect other player has QUIT the application, not just disconnected
Photon data flow and informational security
How to Get the list of current Rooms in photon 2 ?
Linux Linking Issue: undefined reference to symbol '_ZNSt8ios_base4InitD1Ev@@GLIBCXX_3.4'
How to know which photonView is the masterclient
Problems with getting XSTS Token
RaiseEvent OnEvent() not firing
I am recieving an error Game Does Not Exist
Why OnJoinedRoom() Not Woking?
The type 'JsonConvert' exists in both 'Newtonsoft.Json
How do I send RPC call right before I disconnect from the server? (or leave the room)
Significant Problems with PhotonNetwork.time and timestamps
OperationResponse 230: ReturnCode: 32755 (Custom authentication deserialization failed: Unexpected C
PhotonNetwork.ConnectToRegion not working
RPC - Null Reference Exception
How to reconnect and rejoin when mobile app goes to background. Best practice?
ReturnCode: 32748 (User does not exist in this game)
Multiple Unity Projects - Same App ID
Cross Platform Connecting Demo
Connection failure : ExceptionOnConnection is photon server is down ?
PhotonNetwork.isMessageQueueRunning and SetRoomCustomProperties
Join room between two countries
Observed scripts have to implement IPunObservable.
[PUN2] Best Region: investigation and improvements
How do not destroy objects when the owner exit
Pun2 working in android mode debug. but not working mode production
Cant Connect From Other Computer
Photon License Server rejected floating license
(Unity) Serializing a ScriptableObject containing struct arrays containing Vector3, Quaternions etc
How to initialize Recorder ? Photon Voice
Maximum number of players in a room
OnPlayerPropertiesUpdate / OnRoomPropertiesUpdate are not called
Photon Voice Stuck in Disconnecting State after Pause
[SOLVED] DisconnectByServerLogic and Game closed error from OnJoinRoomFailed
Outgoing audio stream bitrate?
Photon Voice 2 not working on Oculus Quest (Unity3D)
On joining a room, I get an error when I try to set my voice groups.
Difference between Actor and User
How to check and join a room with a specific name
What is called when max CCU is reached?
Singletons, DontDestroyOnLoad, and PhotonView ID duplicate found
Implementation in Cocos Creator?
What does PhotonNetwork.IsConnected exactly mean?
[HELP][PUN 2] Not Receiving RPC requests when Time.timeScale set to 0
Cannot Join Created Room [SOLVED]
Detect Number of players in specific rooms
JoinRandomRoom failed. Client is on GameServer (must be Master Server for matchmaking) and ready
peer being disconnected, Send buffer full
Joining and Re-joining Lobbies
Detect when user is talking with VoiceDetection
System.Net.Sockets.SocketException (0x80004005): Invalid arguments (v2.17 )
Why am I getting a null reference exception error?
Setting up Client-Side Prediction and having the MasterClient keep the authoritative game state.
RigidBody networked player is jittering using PUN
Photon Voice 2: Speaker not linked issue on Oculus Quest
Ownership and destroying objects
Kick player WITHOUT RPC. Close connection of a player by the master client without using rpc.
Add component to instantiated gameboject
I want to call PunRPC only to a specific player
Managing Local multiplayer and Online Multiplayer
Is it Possible to Show Custom Properties List which are being set in a room?
Photon Chat not working in WebGL ?
Teleport a player to a location
Change microphone device using script
Please help, trying to sync flashlight over network,Please Help, i need to sync flashlight over netw
RPC send but not receive by player
Photonview.Owner null in OnPhotonInstantiate
Problem with second client joining voice room
Best Practice for Leaving and Rejoining an existing room
Photon Voice Based On Distance (3D Audio)
Unity (WebGL) Build doesn't work with Photon Pun
How to create a squad/party system and join a game together?
[solved] Unity / Gradle problems building for Android (Oculus Quest) - Could not resolve audioinaec
How to prevent older versions of the client from connecting to PhotonNetwork?
Kick out all players or close the room when the master client is disconnected
Which product should I choose?
How to disconnect a player if he gets banned on Playfab while connected to game?
Exception: Write Failed. Custom type not found: UnityEngine.Transform
Question about OpRaiseEvent() and SendOutgoingCommands()
Does local/offline mode count against CCU?
Tickrates for Photon Server and Client
Invalid worldAABB. Object is too large or too far away from the origin.
Can't get ping for all regions
Can I publish a game that uses the 20 ccu free license model?
How to Synchronize PhotonAnimatorView for dynamically added animator and animation controller?
Connected but failed to create room
Photon Secret Key is visible in Error Log?
JoinRoom failed. Client is on MasterServer but not ready for operations
Where is ReturnCode Full List?
Instantiating scene object when not being a master
Android Volume Controls Broken By Photon Voice
Collision detection on the server side
How to reduce bandwidth consumption?
Problem with missing assembly reference when using Visual Studio Code editor
Still having disconnection problem (ClientTimeout)
Clear individual buffered RPC calls
RPC call on another Gameobject
SYNC INSTANCIATE ENEMY (ZOMBIE) with Photon PUN 2
How to implement both 2D and 3D spatial audio effect in one room?
Am I misunderstanding sending an RPC to a player?
I cant join the Phasmophobia servers in Photon Laumcher and then he shows me error (0x0000124)
What is the best/easiest way to keep a ScriptableObject (class) updated for both players ?
Consistently loop through players in a room
Custom room properties update question
Problem with connecting to specific region
Photon instantiated objects delete themselves when new player joins room.
Specify game server IP address
Operation SetProperties (252) error on scene load after game - can't find origin
Issues with OnPhotonSerializeView
MacOS Build Fail: Microphone Usage Description is empty
How to get the list of all rooms
OnRoomListUpdate not being called
Implementing Party/invite for friends to join together in a room
Can't start OFFLINE mode while connected!
Generate unique room code to share with friends
Keep some player instantiated objects in the room when leaving
error CS0103: The name 'PhotonEditorUtils' does not exist in the current context
Get Room properties and Player properties
GetRegions Failed Error ( GetRegions failed. Can't provide regions list. )
Photon Voice 2 - Quest 2 Speaker/Headphones
Photon Mic versus Unity mic on different platforms and settings
Player disappear, no errors or anything else happens
ERROR You have missing MonoBehaviours on your gameobjects!
Why do I get Operation LeaveRoom (254) not called because client is not connected or not ready yet
Problem with Joining (players are joined, but apparently not in same room)
[Resolved] Using MySQL Database with Photon
Checking when all players have loaded in and then creating an array
Photon user objects destroyed on disconnect
CreateRoom failed. Client is on GameServer(must be master server for matchmaking) and ready. Wait fo
How to setup photon room code join system
Exceeding bandwidth limits by a lot.
Locate Master Client GameObject using PhotonNetwork.IsMasterClient
Photon Transform View Not Syncing
How to disconnect from the server and connect for the second game?
Create Room sometimes doesn't join the room
PUN Callbacks are sometimes not calling back.
Disconnected after change the scene, but DisconnectCause is just None.
RPC AllBuffered and OthersBuffered
PhotonNetwork.ServerTimestamp reads completely different values
PhotonNetwork.KeepAliveInBackground takes 10 seconds longer than expected to disconnect
Help with a Unity crash potentially caused by PUN
What is the Difference between PhotonNetwork.Ismasterclient and PhotonView.ismasterclient in Photon
Some of the scene object's view id changes to 0 when I run the game
Having Issues Connecting To Master Due To 'Disconnect By Server Logic'
Loading a scene with Unity's Addressable System
'PrefabStageUtility' does not exist in the namespace 'UnityEditor.Experimental.SceneManagement'
Fail to connect on local Photon Server with WebSocket
[Solved] Adding Photon View via code on Unity
I don't know this Error Please Help me
How to synchronize animations without using parameters and transitions
Players spawned double but why?
Muting a specific player with photon voice
Tying to parent objects in game with Photon.PUN OnPhotonSerializeView
Using Input System with Fusion
Difference between PUN classic and PUN2
How do I enable or disable a object for all players?
new scene trying to read custom properties but getting null reference
Best practice to sync the position of NPCs
The type or namespace name 'PhotonView' could not be found
How to make an object visible only to one player not the other one
PhotonNetwork.CloseConnection(playerToKick) does not remove player from room
Android build errors with updated SDK.
onRoomListUpdate not updating roomlist properly?
Caught exception in OnEvent() for event code 200:
How can other players destroy room objects?
MasterClient Application Pause
PhotonNetwork.Instantiate Players as Child of empty game object...
Unable to join Discord because I can't change the name of my account
About using PUN in self hosted Photon Server
Setup photon on Amazon EC2 Servers
players can't connect to each other
Urgent help, OperationResponse 230: ReturnCode: 32767 (Regions mismatch).
How to despawn if Object is manually instantiated?
About photon local server setting
Kick player if the App (Android) is paused/in background
Photon Pun Sharing Arrays of Bytes! I'm stuck
Can I get the Photon Fusion plugin to Photon Server?
Why is my WebGL game failing to connect?
Structure with string cannot be used as a RPC parameter.
Get PhotonView through Player object / Get all PhotonViews in current room
Voice chat in Unity help needed!
Error joining room code 32758 Game does not exist (2 unity projects with same Photon AppId)
Is there an offline mode in Fusion?
[BUG ?] OnSessionListUpdated not called
Error : Local simulation is not allowed to send this RPC
Error: InvalidOperationException: Type ControllerPrototype has not been weaved.
Starting microphone failed: issue with photon voice
How can I sync scenes for players joining later ?
Fusion-Voice integration error: Plugin Mismatch requested/IncompatibleConfiguration
Fusion Spawn() and RPCs acting much slower than PUN Instantiate() and RPCs
Topology vs. Input and State Authority
How to disconnect from PhotonNetwork Completely and Correctly
New app - Photon Realtime vs Photon PUN
Which Photon product to choose?
how to set max player to orginal lobby
NullReferenceException on StartGame
Meta Avatar Synch using unity Photon networking
On M1 mac, Fusion always fails with: DllNotFoundException: nanosockets assembly:<unknown
How to remove Photon completely from a project? Or bring up Set Up wizard again
Players Controlling Each Other
Using FMOD with Photon Voice in Unity
Why does PhotonStream not work?
About switching to self-hosting
exiting receive thread (inside loop) server wss://ns.photonengine error abnormal disconnection
Can photon make game like Rise of kingdoms or similar
How to create global lobby system with fusion
How to detect player disconnect or leave the game?
[PUN2/Local/Quest2] Can only connect to a specific local server with Oculus Quest 2 VR headsets
Selecting the right Photon product
Unity Video Player not synchronized for all players.
What does Interpolation Target do in NetworkTransform component?
Is NetworkArray optimized to only send the changed elements
[Time] Getting the server-synced time?
How to handle large data chunks in Fusion
How to disable/limit Fusion Unity SDK from weaving all DLLs?
Can't to connect to photon server in WebGL websocket and websocketsecure
How to exit from a room so that OnPlayerLeft callback is called on the local client as well?
Setting player TTL at a higher value to avoid being kickout due to scene loading and leave room
How can I use the JoinSessionLobby/OnSessionListUpdated to receive a list of sessions one can join?
Network Transform Jittery Movement
Photon pun Doesn't connect to master suddenly
Is there a way to check which scene the host is in?
Matchmaking doesn't work Photon Fusion
How do I make a Players Online count in a lobby?
how to sync audio coming from instantiated game objects so all players can hear it?
OperationResponse 230: ReturnCode: 32755 (Authentication type 'None' not supported). Parameters: {}
Mono Cecil has errors when trying to download
Having trouble getting player count on Fusion
Error CS0246 in Fusion.CodeGen.cs when trying to build for IOS
FusionLauncher: Failed to switch scenes: Fusion.AssertException
Manually Instantiated Network Object Not Syncing Position Correctly
SetActive(false) object for all players in room
Operation JoinLobby (229) not allowed on current server (NameServer)
How do I make a list of players in the current room with nicknames?
How to correctly set up Network Transform/Network Rigidbody?
Stuttering movement with Photon Transform View Classic
problem about send buffer full
How to implement a Networking Line Renderer in my Script?
How Do I Load New Scenes With Pun?
Calling RPC after OnPlayerJoined
Raise Event alternative in Fusion?
Fusion in Headless Mode on a Server
Instantiated Object is not Synchronizing
Object transform scale changing at different velocities in host and client
Manipulating the transform of a NetworkTransform object
Set a username / displayname in fusion
How do we use Snapshot Interpolation?
How I can switch the StateAuthority?
Joining a room fails every time NEED HELP unity
Getting an InvalidOperationException: Behaviour not initialized: Object not set. with RPCs
Best way to find which player is 'my' player in scene?
Disconnection Issue Server Timeout
Voice 2.31 - errors with Unity WebGL
Fusion and collisions - OnTriggerEnter and OnTriggerExit questions
What is the correct approach to teleport a player in Fusion?
[FUSION] Sync text between clients
Piracy/Cracking Costing Data/Traffic/CCU
NetworkObject of my NetworkBehaviour is null for object in scene
Leave & Quit from a Game Session to a Lobby
Player position not synchronizing [Photon Transform View]
Interpolations of NetworkTransforms in Shared Mode Bugged
Error: Networked properties can only be accessed when Spawned() has been called.
RPC method not found on obeject?
How to publish a multiplayer game on Steam cost-effective
Is it possible to use Epic Online Services (EOS) with Photon?
[REQUEST] Unity WebGL Support for Photon Voice
instantiate players with different data PUN2 Unity
Is Photon Multiplayer compatible with Unreal Engine 5?
How to solve conflict problems between Photon PUN 2 and Photon Voice 2?
How do I despawn NetworkObject with no stateAuthority (Shared Mode)
I get error when I request state authority (shared mode, 1.1.2 Nightly )
Why is my input lag on clients
How to make RPCs Only Call on Other Clients?
How to set Player Custom Properties in Photon fusion?
How can I use assembly definition files in Fusion?
Is Fusion Shared mode not good for physics?
Caught exception in OnEvent() for event code 255 Error when trying to create a room only on build
Photon Fusion for Turn based Game
stream.SendNext / stream.ReceiveNext - how do them work in multiple scripts?
PUN2 Position and Animation SYNC Problem
PUN2. - Always get DnsExceptionOnConnect
Integrating Unity New Input System with Photon Fusion
Object reference not set to an instance of an object error.
In NetworkCharacterController (Fusion's sample code) why is Velocity and IsGrounded Networked?
About network rigidbody interpolation in fusion
How to disconnect and reconnect/rejoin in room
FixedUpdateNetwork is not being triggered
How could I check the player count of a certain session
How to properly delete an object over the network?
Root Motion and Photon Transform View
How to change volume of voice chat?
Weaver Exception when load the Fusion Application Loop example
late joining players don't see any changes made in the scene
Shared mode: how to ensure only a single object is spawned, and one client always has authority
Type or namespace name PhotonVoiceNetwork could not be found
Gameobject is jittering when its ownership is transferred to another user!
Disconnecting as the Host player.
Disconnecting when join or create a room
Rotation not working when using Network Rigidbody
When I try to join some room with roomName ,I get this error,please,help me
Change Public room to Private (Fusion)
In pohton fusion How do i disconnect session in Shared mode and Can I know the cause of the disconn
How difficult is Fusion/Quantum compared to PUN2?
Why is Photon Quantum only for Gaming Circle Members?
How to fix Photon is not defined in TS
Jitter When Enabling Client Predicted Physics
How to properly load one player to another scene?
Unity MonoBehaviourPun and MonoBehaviourPunCallBacks not working
where to find my fusion app id ?
Runner.Spawn spawn wrong position on a client
My Player is not moving smoothly when I connect to different network.
Spawning AI enemies using object pool and Photon
Unity Convert Mirror Project to Photon?
Problem in Joining A Random Game Session in Photon Fusion
An issue with SetActiveScene and Runner.shutdown
How to Disconnect player from room in a proper way.
[SOLVED] Received RPC...PhotonView does not exist!
Hi, I'm not sure what CCU means!
PhotonNetwork.Disconnect() Problem
[SOLVED] Get ping of other peers
Network Jitter - I'm Desparate?
[Photon Cloud] Maximum Byte[] Size for and RPC?
Finding an item by its photonview id..
sending profile picture over photon
Room renaming, Unique room names and lobby room list sorting
Photon.Instantiate not refreshing for recently joined player
[SOLVED] Changing scenes in a room
Number of Players Supported by Photon Cloud?
Shared object (a ball) between clients
How to clear out a room or destroy?
Expanding 999 limit for PhotonView.
How to handle return values RPC-style?
How to stop player from joining any room in running game
How to update custom player properties
One Room, Multiple scenes - players in different scenes.
Accessing a variable across all players.
Hw to check if user is connected from multiple devices?
Change Photon Free Application ID
Changing a material on a character
Player Character Glitching (Sync Issue)
IndexOutOfRangeException: Array index is out of range.
Reset player custom properties
Missing compiler required member 'System.Runtime.Compiler...
How to check which player belongs to the client.
[SOLVED] User unable to connect to cloud (Connect() failed)
How do I get my local player's PhotonView?
`PunRPC': is not an attribute class
Photon Server timeout disconnect
Error [32765, Game Full] When below max players
PhotonNetwork.time & online timer
WebGL + Unity 5 + (Secure)Websocket - Self Hosted - Not working
How to correctly use DontDestroyOnLoad on a gameobject with PhotonView?
What exactly happens when reached CCU limit?
Are there any bandwidth limitations?
Stuck on ConnectingToNameServer
Identify Master player in Room
How i get my UserId or a player UserId?
Get Player Ready Check and Start Game.
How to rejoin the room after a player disconnect from Photon
How to know if a player is already connected
Send an array of int[] via RPC
[Solved] Photon PUN broken in build, works in editor
Ev Destroy Failed. Could not find PhotonView with instantiationId
Received OnSerialization for view ID xxxx We have no such photon view.
Difference between Unreliable on Change and Reliable Delta Compressed
What exactly is a master client and how it should be used?
ThirdPersonController and Photon
Namespace errors when importing Photon Voice
OperationResponse 230: ReturnCode: 32767 (Empty application id)
Not both transmitting voice, but just the client that was started last
Best way to detect user disconnects
Photon voice proximity voice chat?
PhotonTransformView and PhotonRigidbodyView
Unity display player list in room with unity's new UI
Offline mode connecting online anyway!
Multiple scenes loading ontop of eachother
How do you set the parent object of a PhotonNetwork.InstantiateSceneObject?
Leaving and Rejoining a room problem
custom class object sent over RPC
How am I able to sync particles from my gun with other clients?
How to create a custom skin for each player
Explain how to use byte code on PhotonPeer.RegisterType()
Cant see players which are already joined.
Connecting with multiple local players
Illegal view ID:0 method: LoadPlayer GO:Networking Manager
Is there an official/unofficial Photon Discord server around?
OnPhotonPlayerDisconnected not called after Disconnect() ?
Back to top