The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our
Documentation

Please check if you can find an answer in our extensive documentation on PUN.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Read More on
Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

Unity Convert Mirror Project to Photon?

Mashimaro7
2023-03-24 09:32:13

I know this is probably a relatively complicated thing to do, but I'm trying to figure out how to convert a project i have(built using the CCG Kit) from Mirror to Photon. The reason is i don't really know how to get the server set up in Mirror, and I have a lot more experience with Photon than Mirror...

Is there some guide out there on how to do this? I had some of the project converted, i even had it connecting to the Photon Server, but the "messages" really confuse me(not sure that's specific to this project, or if it's a Mirror thing). They seem to be structs that hold various variables that get sent across the server, i imagine if i could convert these to RPC calls it'd be a lot easier, but I don't really know how...

Sorry for the vague question, not really sure what else to add, if there was a guide on all the steps required to convert from Mirror to Photon that'd be great.

Comments

Tobias
2023-03-27 15:53:43

I am not aware of any such guide, sorry. I guess you will have to make a mental map of which Photon feature replaces which Mirror feature and then go one by one. I know first hand that porting between network solutions is messy for quite a while. In doubt, comment out all code you temporarily don't need to work, comment with a TODO and get the project into a compiling state, then add game logic bit by bit.

Back to top