Runner.Spawn is empty?
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Best Answer
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Thanks to discord popo for replying.
- On a client in hosted or client/server mode, the default action is that nothing will happen and that the call will return null.
- https://doc.photonengine.com/en-us/fusion/current/manual/spawning The reason for being null is explained here. I hope it helps you
- Spawning | Photon Engine
- Global cross platform multiplayer game backend as a service (SaaS, Cloud) for synchronous and asynchronous games and applications. SDKs are available for android, iOS, .NET., Mac OS, Unity 3D, Windows, Unreal Engine, HTML5 and others.
- Spawn seems to be called from the used Client and Host. It is null on the Client and not null on the Host.
0
Answers
-
Thanks to discord popo for replying.
- On a client in hosted or client/server mode, the default action is that nothing will happen and that the call will return null.
- https://doc.photonengine.com/en-us/fusion/current/manual/spawning The reason for being null is explained here. I hope it helps you
- Spawning | Photon Engine
- Global cross platform multiplayer game backend as a service (SaaS, Cloud) for synchronous and asynchronous games and applications. SDKs are available for android, iOS, .NET., Mac OS, Unity 3D, Windows, Unreal Engine, HTML5 and others.
- Spawn seems to be called from the used Client and Host. It is null on the Client and not null on the Host.
0