Trying to implement keep alive background thread in Unity but keep getting client timeout
When a new scene loads in our game the main thread pauses and this causes the connection to timeout. I've tried creating a background thread that runs SendOutgoingCommands
and DispatchIncomingCommands
while loading but it doesn't seem to help at all, it still times out. We are using the Photon Realtime AP
Thanks
EDIT, FURTHER HELP NEEDED: i'm able to keep the connection alive now by periodically sending messages, and calling the dispatch and send commands in a separate thread, however, is there a way to only dispatch the commands required to keep the connection alive in the separate thread? because other kinds of commands have callbacks that can only be run in the unity main thread
Answers
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You could have a look at the
ConnectionHandler
. Pass a LoadBalancingClient to it and callStartFallbackSendAckThread()
. This should help keep the connection while loading (unless you load much longer than the time configured viaKeepAliveInBackground.
You don't need to send messages explicitly to keep the connection alive. That's done internally via pings and you don't need to dispatch anything this way, too.
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