Rotation not working when using Network Rigidbody
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Rotation not working when using Network Rigidbody
SauSy
2022-12-14 18:51:56
Exactly what the title says. When I use network rigidbody, the rotation is not synced at all. Is there something I'm missing? Do I have to manually sync up the rotation, and if so how? Thank you
Comments
Network Rigidbody does sync rotation. How are you modifying the rotation? Keep in mind that when using dynamic rigidbodies you cannot update transforms/rotations directly but should use the functions on the rigidbody instead of transform to move / add force.
Luke_Sta 2022-12-19T14:11:21+00:00
Network Rigidbody does sync rotation. How are you modifying the rotation? Keep in mind that when using dynamic rigidbodies you cannot update transforms/rotations directly but should use the functions on the rigidbody instead of transform to move / add force.
I don't do anything to sync rotation. The rotation that happens by the physics simulation does not sync. If I do it manually it works fine
I found the issue. Turns out it didn't have anything to do with photon, but rather with my physics material. Putting the friction to 0 makes it turns extremely slowly
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