Rotation not working when using Network Rigidbody

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Exactly what the title says. When I use network rigidbody, the rotation is not synced at all. Is there something I'm missing? Do I have to manually sync up the rotation, and if so how? Thank you

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  • Luke_Sta
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    Network Rigidbody does sync rotation. How are you modifying the rotation? Keep in mind that when using dynamic rigidbodies you cannot update transforms/rotations directly but should use the functions on the rigidbody instead of transform to move / add force.

  • SauSy
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    I don't do anything to sync rotation. The rotation that happens by the physics simulation does not sync. If I do it manually it works fine

  • SauSy
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    I found the issue. Turns out it didn't have anything to do with photon, but rather with my physics material. Putting the friction to 0 makes it turns extremely slowly