About using PUN in self hosted Photon Server
I would like to an ask question about PUN and Photon Sever in the Unity;
I've recently purchased PUN,Voice Chat and Photon Server.
Major reason for me to use photon server instead of cloud is traffic usage.
My question is If I use PUN and Voice Chat with Photon Server in my host, will my PUN is still going to be use cloud's traffic for functions such as like syncing character's position, sending/receiving RPCs etc.?
I just want to be sure that I will be running PUN in Photon Server and using the Photon Server's traffic without any need of cloud.
If that is possible, then could you please inform me how I can achieve this? Right now I've code base that is using PUN and cloud, I would like to use Photon Server instead of cloud with the same code base and have no relationship with the cloud anymore.