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How to identify player sending RaiseEvent - OnEvent

denmla1000
2019-10-01 07:35:47

Player sends RaiseEvent to all players.
How to know who sent this through OnEvent(EventData)?
I can send LocalPlayer object via eventContent but i guess there is a simpler way

Comments

JohnTube
2019-10-01 09:55:11

Hi @denmla1000,

Use EventData.Sender.
If it's 0 then it's the server.
If it's not 0 then it is an actor number. Get the player by its actor number using Room.GetPlayer(int).

denmla1000
2019-10-02 08:44:53

Thanks.
You mean Photon.Pun.PhotonNetwork.CurrentRoom.GetPlayer(int) or some other Room?

JohnTube
2019-10-02 10:38:55

Yes.

Photon.Pun.PhotonNetwork.CurrentRoom.GetPlayer(int)

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