PhotonNetwork.isMessageQueueRunning and SetRoomCustomProperties


I am using in my project PhotonNetwork.isMessageQueueRunning = false in order not to receive RPC before my client I ready to game. But if other client is setting values to CustomProperties of the room, the value is not sync between players.

if I have PhotonNetwork.isMessageQueueRunning = true, everything seems to works just fine. Is it possible, or I am doing something wrong?


  • Hi @reiben,

    Thank you for choosing Photon!

    That is expected.
    All commands/messages received from the server (including PropertiesChanged events) will not be dispatched and processed if the message queue is paused (not running).
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