Background Music Syncing

Can anyone help me with audio in a multiplayer app I'm developing in Unity with Photon? I want to have background music which is in sync for all players. But what's happening is that the music starts from the beginning for each player as they enter the game. So for example if the first player to enter is at 30" into the music (having started at 0"), the music will continue playing from 30" for the first player but from 0" for the second player. Instead I want the music to be playing at 30" when the second player enters. I've tried every configuration of the Audio Source and Audio Listener components I can think of but can't get the music synced for all players. Thanks for any assistance you can provide!

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