The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our
Documentation

Please check if you can find an answer in our extensive documentation on Voice.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Read More on
Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

[solved] Unity / Gradle problems building for Android (Oculus Quest) - Could not resolve audioinaec

Vrroom
2020-07-15 10:01:49

Hello.

I've been experiencing some problems building an app for the Oculus Quest using Photon PUN 2 and Photon Voice.

I am using Unity 2019.4.3f1 Personal on Windows 10, and I am building for Android using the Universal Render Pipeline (URP).

Steps to reproduce:

  • Start a new project using the wizard, choosing the Universal Render Pipeline.
  • Add Photon PUN 2, enter PUN app_id
  • Add Photon Voice, add voice app_id to resources.
  • Change build target to Android, using the recommended settings from Oculus: https://developer.oculus.com/documentation/unity/unity-conf-settings/
  • Choose File -> Build settings...
  • Add Scene: Photon/PhotonVoice/Demos/DemoProximityVoiceChat/Scenes/ProximityVoiceChat
  • Click 'Build'

Expected outcome:

  • an APK is built without any problems

Observed outcome:

  • Unity shows a popup, saying "Could not resolve all files for configuration ':launcher:releaseRuntimeClasspath'. See the console for details"

  • Unity console shows:

    CommandInvokationFailure: Gradle build failed.
    C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    • What went wrong:
      Execution failed for task ':launcher:preReleaseBuild'.

    Could not resolve all files for configuration ':launcher:releaseRuntimeClasspath'.
    > Could not resolve :audioinaec.
    Required by:
    project :launcher > project :unityLibrary
    > Could not resolve :audioinaec.
    > invalid start of token at position 55 in pattern /D:/[Projects/urptest/Temp/gradleOut/unityLibrary/libs/artifact.[ext]

    • Try:
      Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    • Get more help at https://help.gradle.org

    BUILD FAILED in 3s
    ]
    stdout[

    Configure project :launcher
    Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
    Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

    Task :launcher:preBuild UP-TO-DATE
    Task :unityLibrary:preBuild UP-TO-DATE
    Task :unityLibrary:preReleaseBuild UP-TO-DATE
    Task :launcher:prepareLintJar UP-TO-DATE
    Task :unityLibrary:checkReleaseManifest UP-TO-DATE
    Task :unityLibrary:processReleaseManifest
    Task :unityLibrary:compileReleaseAidl NO-SOURCE
    Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
    Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
    Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
    Task :unityLibrary:generateReleaseResValues UP-TO-DATE
    Task :unityLibrary:generateReleaseResources UP-TO-DATE
    Task :launcher:preReleaseBuild FAILED
    Task :unityLibrary:packageReleaseResources
    7 actionable tasks: 3 executed, 4 up-to-date
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <d7067458867d436a825598eb5e44cdf0>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at :0)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr

Things I've tried:

  • Reinstall Unity (+ totally removing unity and unity hub)
  • remove .gradle folder from user profile
  • Move the audioinaec library around to several folders (armeabi-v7a, x86)
  • Use custom gradle build templates
  • changing gradle version in manifest

Nothing has worked so far. I really hope someone can help me in the right direction, because our project is stalled right now.

Kind regards,

Symen
VRROOM

Comments

JohnTube
2020-07-15 10:13:27

Hi @Vrroom,

Thank you for choosing Photon!

What Photon Voice 2 version is this?
Did you try a different Unity version?
Did you try changing target & min Android SDK versions?
Did you try cleaning up Unity's temp/cache folders or even building from a fresh checkout of the repo in a separate new folder?

At worst case if you do not use Photon microphone type you could remove audioinaec.aar or exclude it from Android build using Import Settings.

Vrroom
2020-07-15 10:16:23

Turns out I had a crazy idea looking through the logs. When I saw:

I realized the decision to include a "[" in the Projects folder name was a very bad decision.
I removed the "[" from the projects forlder name, and now it builds.

I am banging my head against the wall right now.

Back to top