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Why is my input lag on clients

Mastersuperman
2022-08-28 13:24:30

https://vk-maze-escape.netlify.app/

Comments

Isaac_Augusto
2022-08-29 11:42:38

Hi,

Could you explain better what you´re experiencing? The input logic is not wrong, are you sure the lag is not caused by the internet connection or the way you're moving the player?


Isaac Augusto

Photon Fusion Team

Mastersuperman
2022-08-29 16:42:42

Isaac_Augusto 2022-08-29T11:42:38+00:00

Hi,

Could you explain better what you´re experiencing? The input logic is not wrong, are you sure the lag is not caused by the internet connection or the way you're moving the player?

-----

Isaac Augusto

Photon Fusion Team

Hello! I've already tried everything, but it doesn't work.. I tried to do everything in 3d according to the tutorial

** Fusion 102 - Setting Up A Scene | Photon Engine **
Global cross platform multiplayer game backend as a service (SaaS, Cloud) for synchronous and asynchronous games and applications. SDKs are available for android, iOS, .NET., Mac OS, Unity 3D, Windows, Unreal Engine, HTML5 and others.

in 3d everything works, but if I do everything in 2v, then it lags. The client lags input

Mastersuperman
2022-08-29 16:46:33

in WEBGL In 3D input works without lag, but in 2D input lags

Isaac_Augusto
2022-08-29 19:02:51

Hi,

Could you please try to host on a different provider? It shouldn't have differences between 3D or 2D.


Isaac Augusto

Photon Fusion Team

Mastersuperman
2022-08-30 17:38:39

All day I try to do, move the body through rigidbody.Move () ..in WebGL, clients always have late input....

if I move the body through transform.position and there is a NetTransform on the gameObject, then there is no problem .. but I need to move the body using physics and so that the input does not lag with clients ...

Isaac_Augusto
2022-08-31 10:13:55

Hi,

Defining the physics server mode as Client prediction on NPC should give better results.


Isaac Augusto

Photon Fusion Team

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