player animation states not syncing over the network on joining the room

Hello, I have been having issues with player animation states syncing over the network in our game. So, the idea is to make the player sit on entering a room(player animates from stand to sit), the issue here is late joiners see the earlier players standing and players who join afterwards sitting. I have the photonanimatorview and photontransformview attached to the player prefab. photonanimatorview also looks over the enum animation states. The interesting thing here is when I look locally from a late joiner's instance, the eariler player's photonanimatorview shows the enum state as sitting but they still are standing. So, I am currently blocked at this issue and would appreciate some guidance.

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