The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our
Documentation

Please check if you can find an answer in our extensive documentation on Fusion.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Read More on
Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

Fusion in Headless Mode on a Server

camouflaged_penguin
2022-05-31 11:12:41

Hi there. We have a game which uses Fusion for the multiplayer Part. In the Host & Client Mode it works fine but i want to test it in Server Mode so i got a virtual Server and put the game as headless build there. I can start the server as i would start the game when i do locally.

But l don't see the game in the lobby so i think something is missing or there has to be some kind of gateway to use Fusion with a server.

Comments

camouflaged_penguin
2022-06-01 10:39:03

Ok i got a step closer and some error messages on the server.

ramonmelo
2022-07-19 15:28:30

Hi @camouflaged_penguin ,

Take a look at our docs about Dedicated Server:

About the error you are seeing, make sure to run the Fusion Weaver (you can find it via the Fusion Menu Item at the top of the Editor).

--

Ramon Melo

Photon Fusion Team

Back to top