Fusion Network Transform Interpolation

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Fusion Network Transform Interpolation

Yosan
2022-03-25 13:11:50

I work on 3d character movement with the navmesh agent.

and I use network transform to sync all characters and I found.

if I use interpolation data source: auto

our character (has state authority) is small shaking

another character (not has state authority) is smooth

if I use interpolation data source: Not Use

own character (has state authority) is smooth

another character (not has state authority) is small shaking

can I achieve smoothness in both my own character and another character?

Comments

ramonmelo
2022-03-31 13:47:54

Hi @Yosan ,

Yes, you can modify the NetworkTransform component in realtime to get the best result in both cases, just include the following code inside the Spawned callback:

public override void Spawned()    
{    
  //...    


  if (Object.HasStateAuthority)    
  {    
    GetComponent<NetworkTransform>().InterpolationDataSource = InterpolationDataSources.NoInterpolation;    
  }    
}    

And it should work as expected.

--

Ramon Melo

Photon Fusion Team

Yosan
2022-04-01 07:48:05

Thank you very much it work.

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