RPC Only Calling on Master Client
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RPC Only Calling on Master Client
SonoDan
2022-08-30 15:31:04
I am trying to call all instantiated players to a set position in the world . I have a PhotonView as well as the" StudentClientMoveToMasterPos " Script on the root of the Player.
I have tried calling event from UI button press on the Player Prefab.
I have also tried calling from Button Press on Scene GameObject .
Both only seem to call the method on the MasterClient / or on an object with a direct reference. I can loop through a list of "Player" tagged objects and filter out the transform.root to get the reference for the player. But I thought if the GameObject contained the PView and script with the RPC Method, then it should be received and called and run on that object .
Have been going round in circles with this , so cant see what I'm doing basically wrong ....
pun 2.39 unity 2021.2.8f1 VR Project: XR interaction 2.0.1
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
// just trying to get basic function of all players with this script to goto position
public class StudentClientMoveToMasterPos : MonoBehaviourPun
{
public PhotonView pView;
void Start()
{
pView = GetComponent
}
public void FetchAllPlayers()
{
pView.RPC("StudentsToMasterPos_PUN", RpcTarget.AllBuffered);
}
[PunRPC]
public void StudentsToMasterPos_PUN()
{
transform.position = new Vector3(0, 0.6f, 1f);
}
}
Comments
If it calls your RPC method locally, it should do the same on all other clients in the same room.
Anything in the logs locally or on the other players?
Two tips: MonoBehaviourPun.photonView can be used and I would not use RpcTarget.AllBuffered unless you need this stored and done by joining players later on.
Thanks very much for the reply.
Its difficult to test Logs as its VR Multiplayer and I can only have 1 x Player in Editor ( via Oculus Link ).
But this Player shows no errors at all.
I can only get RPC methods to call by Foreach Looping through instantiated players to get their reference and calling them to set position . It works, so that will do for now. But I feel like it a process that might overkill.
To Summarise: I have never had a problem calling/receiving RPC on referenced objects.
I thought that RPCs were "broadcast " to all PhotonViews and picked up on all objects with "..relevantMethod() " attached. I must need to get a better understanding, so need to know this idea is not correct.
BrightSide: I now realise the danger of AllBuffered vs All etc.
ManyThanks
RPCs call said method on the same object (with the same PhotonView on it).
Here is more about RPCs.
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