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RPC Only Calling on Master Client

SonoDan
2022-08-30 15:31:04

I am trying to call all instantiated players to a set position in the world . I have a PhotonView as well as the" StudentClientMoveToMasterPos " Script on the root of the Player.

I have tried calling event from UI button press on the Player Prefab.

I have also tried calling from Button Press on Scene GameObject .

Both only seem to call the method on the MasterClient / or on an object with a direct reference. I can loop through a list of "Player" tagged objects and filter out the transform.root to get the reference for the player. But I thought if the GameObject contained the PView and script with the RPC Method, then it should be received and called and run on that object .

Have been going round in circles with this , so cant see what I'm doing basically wrong ....

pun 2.39 unity 2021.2.8f1 VR Project: XR interaction 2.0.1

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using Photon.Pun;

// just trying to get basic function of all players with this script to goto position

public class StudentClientMoveToMasterPos : MonoBehaviourPun

{

public PhotonView pView;

void Start()

{

pView = GetComponent();

}

public void FetchAllPlayers()

{

pView.RPC("StudentsToMasterPos_PUN", RpcTarget.AllBuffered);

}

[PunRPC]

public void StudentsToMasterPos_PUN()

{

transform.position = new Vector3(0, 0.6f, 1f);

}

}

Comments

Tobias
2022-08-31 14:27:26

If it calls your RPC method locally, it should do the same on all other clients in the same room.

Anything in the logs locally or on the other players?

Two tips: MonoBehaviourPun.photonView can be used and I would not use RpcTarget.AllBuffered unless you need this stored and done by joining players later on.

SonoDan
2022-09-07 13:14:43

Thanks very much for the reply.

Its difficult to test Logs as its VR Multiplayer and I can only have 1 x Player in Editor ( via Oculus Link ).

But this Player shows no errors at all.

I can only get RPC methods to call by Foreach Looping through instantiated players to get their reference and calling them to set position . It works, so that will do for now. But I feel like it a process that might overkill.

To Summarise: I have never had a problem calling/receiving RPC on referenced objects.

I thought that RPCs were "broadcast " to all PhotonViews and picked up on all objects with "..relevantMethod() " attached. I must need to get a better understanding, so need to know this idea is not correct.

BrightSide: I now realise the danger of AllBuffered vs All etc.

ManyThanks

Tobias
2022-09-07 13:27:50

RPCs call said method on the same object (with the same PhotonView on it).

Here is more about RPCs.

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