Unable to receive large amount of data through RPC

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Unable to receive large amount of data through RPC

KRishna
2018-12-17 05:39:36

facing error..

ArgumentOutOfRangeException: Non-negative number required.
Parameter name: count
at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x00000] in :0
at ExitGames.Client.Photon.StreamBuffer.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in :0
at ExitGames.Client.Photon.Protocol16.DeserializeString (ExitGames.Client.Photon.StreamBuffer din) [0x00000] in :0
at ExitGames.Client.Photon.Protocol16.Deserialize (ExitGames.Client.Photon.StreamBuffer din, Byte type) [0x00000] in :0
at ExitGames.Client.Photon.Protocol16.DeserializeParameterTable (ExitGames.Client.Photon.StreamBuffer stream) [0x00000] in :0
at ExitGames.Client.Photon.Protocol16.DeserializeOperationResponse (ExitGames.Client.Photon.StreamBuffer stream) [0x00000] in :0
at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (System.Byte[] inBuf

Comments

JohnTube
2018-12-17 13:06:09

Hi @KRishna,

Thank you for choosing Photon!

How large is the data you are trying to send?
Could you give us a sample/example?

You can read about Photon Serialization here to find out more about the limits.

TeamA
2019-10-16 09:14:10

ArgumentOutOfRangeException: Non-negative number required.
Parameter name: count
System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) (at :0)
ExitGames.Client.Photon.StreamBuffer.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) (at <5bac2b0d73684de1adac4ad02bdde90d>:0)
ExitGames.Client.Photon.Protocol16.DeserializeString (ExitGames.Client.Photon.StreamBuffer din) (at <5bac2b0d73684de1adac4ad02bdde90d>:0)
ExitGames.Client.Photon.Protocol16.Deserialize (ExitGames.Client.Photon.StreamBuffer din, System.Byte type) (at <5bac2b0d73684de1adac4ad02bdde90d>:0)
ExitGames.Client.Photon.Protocol16.DeserializeParameterTable (ExitGames.Client.Photon.StreamBuffer stream) (at <5bac2b0d73684de1adac4ad02bdde90d>:0)
ExitGames.Client.Photon.Protocol16.DeserializeOperationResponse (ExitGames.Client.Photon.StreamBuffer stream) (at <5bac2b0d73684de1adac4ad02bdde90d>:0)
ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (System.Byte[] inBuff) (at <5bac2b0d73684de1adac4ad02bdde90d>:0)
ExitGames.Client.Photon.TPeer.DispatchIncomingCommands () (at <5bac2b0d73684de1adac4ad02bdde90d>:0)
ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () (at <5bac2b0d73684de1adac4ad02bdde90d>:0)
PhotonHandler.Update () (at Assets/Plugins/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:158)

JohnTube
2019-10-16 09:46:44

Hi @TeamA,

Thank you for choosing Photon!

Photon cannot serialize strings with UTF8 byte size bigger than short.MaxValue (32767).
Read about "Photon Serialization".
You can read this FAQ entry: "Is There A Limit For Photon Strings?"
Also, possibly related since you seem to exchange large messages: "Can I Send A Huge Message Using Photon?".

It's preferable to download or upload such data using HTTP based web service other than Photon.

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