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Issue when master client leave

2020-11-25 20:43:41

Hello all,

I'm developping a game with 2 players using a same room. So one is master client and the other a client.
i have a big issue when the master client leaves the room :

1-If the master client leaves the room, it seems that the scene is "reset" to initial loading state. For an example I intentionally destroy a game object (with no photonview), when master client leave that object appears again and all instantiated game object are destroyed.
2- but if the client leaves the room, all the instantiated game object remains.

I want only the master client instantiated game object to be destroyed and keep the scene exactly the same way.


2020-11-25 21:46:41

Okay! I found what was causing this problem!
If you want to remain in the scene with all the object :

but use this instead:

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