Networking VR with XR Interaction Toolkit & Oculus SDKs
I'm working on a project based around the XR Interaction Toolkit and Oculus Integration currently, and potentially also using the Meta Avatars and the brand new Oculus Interaction SDK.
I've taken a look at the HelloVR and DragonHuntersVR samples for Fusion and see how they handle separation of capturing input vs. applying it, but it's done at a relatively low level. Has any work been done around adding server authoritative networking support to the locomotion, interaction and other components provided by the XRI / Oculus SDKs?
I'm about to start experimenting with this to see what I can get going, but any pointers or guidance from anyone who's already gone down that road would be very much appreciated!