Raycasts not working in multi-peer mode
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Hi,
I am unable to get raycasts to return any hits when using multi-peer mode in photon fusion. I have no issues when using single-peer mode. Am I missing something?
The raycasts are needed for clientside logic and I have tried calling the raycasts from Update, FixedUpdate, Render and FixedUpdateNetwork without luck. I have also tried the LagCompensation.Raycast functions with the same issues.
Edit: Turns out I just had to use the Runner.GetPhysicsScene() to do the raycasts, since each peer gets their own physics scene.
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Comments
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Hi,
Yes, in multi-peer you need to use
Runner.GetPhysicsScene()
to refer the correct physics scene.-----
Isaac Augusto
Photon Fusion Team
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