Urgent help, OperationResponse 230: ReturnCode: 32767 (Regions mismatch).
When I try to connect Photon Network today, this message returns.
OperationResponse 230: ReturnCode: 32767 (Regions mismatch).
The game works until yesterday, nothing changed.
Tested with both empty region and fixed region, both return the same error message. Of course, I tried with the whitelisted.
There's no custom authentication, and here's the code for connecting:
void ConnectToPhotonNetwork() {
PhotonNetwork.PhotonServerSettings.AppSettings.FixedRegion = "";
// PhotonNetwork.PhotonServerSettings.AppSettings.FixedRegion = "kr"; // Also doesn't work
PhotonNetwork.ConnectUsingSettings();
}
Lots of my players keep reporting the multiplayer is not available right now. My game is already publicly released and more than 250 players playing every day.
What causes this trouble and how to fix it? It's really urgent, need help.
Answers
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https://www.photonengine.com/en-US/status
Check this site
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Thanks.
If your players get the error "REGION MISMATCH" please review your region whitelist in Photon dashboard and change the whitelisted region to the rerouted one.
Seems like I need to change the whitelist to use rerouted, but how do I do that?
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Hi @modernator,
In case you did not find it yet, here.
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Yes, I already read it several times. But the document doesn't explain how to reroute the regions. Temporarily I allowed every region, but that's not what I want.
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Hi @modernator,
The idea is that you remove regions that have issues or more available from whitelist and only keep regions that work for you until others are back.
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