From Single gamemode to Mulitplayer/Shared Game mode.

edited June 2023 in Fusion

Is this possible that Initially, I start my game in offline mode and at any point during gameplay client can connect to the internet and able to create or join the room?

I know how to implement Shared or client/ host topology but for that I always require internet

In single-game mode, Network Objects are connected with the runner and are valid

what I am trying to achieve is switching from single game mode to Shared game mode and being able to play in both offline and online mode seamlessly.