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From Single gamemode to Mulitplayer/Shared Game mode.

2023-06-21 18:03:15

Is this possible that Initially, I start my game in offline mode and at any point during gameplay client can connect to the internet and able to create or join the room?

I know how to implement Shared or client/ host topology but for that I always require internet

In single-game mode, Network Objects are connected with the runner and are valid

what I am trying to achieve is switching from single game mode to Shared game mode and being able to play in both offline and online mode seamlessly.


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