The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our
Documentation

Please check if you can find an answer in our extensive documentation on Fusion.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Read More on
Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

Client can not move its own player

xactbupt
2022-08-20 06:46:57

I tried to change the position and value of player.

Only the host can move all players, the clients can not move its own player.

Here is what my player looks like

The following the the script of player

public class PlayerCtrl : NetworkBehaviour

{

// Start is called before the first frame update

private TMP_Text info;

[Networked] private int life { get; set; }

[Networked] private float movex { get; set; } = 0;

[Networked] private float movey { get; set; } = 0;

void Awake()

{

info = transform.Find("empty").Find("Info").GetComponent<TMP_Text>();

}

public override void Spawned()

{

life = Random.Range(0,100);

}

private void Update()

{

if (Object.HasStateAuthority)

{

if (Input.GetKeyDown(KeyCode.Equals))

life += 1;

if (Input.GetKeyDown(KeyCode.Minus))

life -= 1;

movex = Input.GetAxis("Horizontal") * Runner.DeltaTime * 5;

movey = Input.GetAxis("Vertical") * Runner.DeltaTime * 5;

}

}

public override void FixedUpdateNetwork()

{

transform.position += new Vector3(movex, movey, 0);

info.text = life + "";

}

}

Comments

Luke_Sta
2022-08-20 07:59:02

Please follow the Fusion-100 series or anther tutorial to learn Fusion. Your approach does not work with Fusion.

xactbupt
2022-08-20 14:09:22

Thanks, I tried the examples in Fusion-100, and just want to explore other possible solutions.

Back to top