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About Multiple Dedicated Server

spektra_games
2022-04-13 07:24:27

I am using Fusion with dedicated server. I need use the multiple dedicated server If I have too much online players because of dedicated servers are running the unity instances and they have cpu/memory limits. Let's assume I have 10 dedicated server in Europe and each server is leading 10 session(room). If a client join to game lobby from main menu, then how can he see all rooms/sessions in Europe dedicated servers? I think I just need the replication system but does Photon fusion supporting this?

Comments

ramonmelo
2022-04-21 10:15:03

Hi, @spektra_games

When you start a new Fusion Server, it will publish a Game Session on the Photon Region it is connected to.

Your clients just need to connect to the same Region and they will be able to check all available sessions.

Please take a look here (https://doc.photonengine.com/en-us/fusion/current/manual/matchmaking) and you will find more info about the Matchmaking API for Fusion.

--

Ramon Melo

Photon Fusion Team

Z060049
2023-04-02 07:14:36

spektra_games 2022-04-13T07:24:27+00:00

I am using Fusion with dedicated server. I need use the multiple dedicated server If I have too much online players because of dedicated servers are running the unity instances and they have cpu/memory limits. Let's assume I have 10 dedicated server in Europe and each server is leading 10 session(room). If a client join to game lobby from main menu, then how can he see all rooms/sessions in Europe dedicated servers? I think I just need the replication system but does Photon fusion supporting this?

How did you tackle this problem in the end? Say if you have 1000 players, 10 players per session, do you spawn up 100 instances? Thanks

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