Switch host without migration or call a HostMigrationToken manually (FUSION)

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Hello, I have a scene with 4 players, each one can lose and quit at a different time from the others, so in each game, the host can potentially migrate up to 3 times, this becomes very invasive for a mobile game with matches of a maximum of 2 minutes, so I would like to ask if it is possible to switch hosts without migrating when the host is still in the room (like PhotonNetwork.SetMasterClient(PhotonNetwork.MasterClient.GetNext()); from Photon PUN).

or call a Host Migration Token manually, when you want to exit, so you don't have to waste the time that has passed since the last time it was called.

Thanks so much.