how to set max player to orginal lobby
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how to set max player to orginal lobby
hello_help_is_needed
2022-02-11 03:29:07
i want to set an already made max amount of players how do i do that and here is my code
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class RoomManager : MonoBehaviourPunCallbacks
{
[Tooltip("The maximum number of players per room. When a room is full, it can't be joined by new players, and so new room will be created")]
[SerializeField]
private byte maxPlayersPerRoom = 4;
byte MaxPlayers = 4;
public string roomName = "Room";
// Start is called before the first frame update
void Start()
{
PhotonNetwork.ConnectUsingSettings();
Debug.Log("Connecting..");
}
public override void OnConnectedToMaster()
{
Debug.Log("Connected to server");
base.OnConnectedToMaster();
PhotonNetwork.JoinLobby();
}
public override void OnJoinedLobby()
{
base.OnJoinedLobby();
Debug.Log("We're in the lobby");
PhotonNetwork.JoinOrCreateRoom(roomName, null, null);
}
public override void OnJoinRandomFailed(short returnCode, string message)
{
Debug.Log("PUN Basics Tutorial/Launcher:OnJoinRandomFailed() was called by PUN. No random room available, so we create one.\nCalling: PhotonNetwork.CreateRoom");
// #Critical: we failed to join a random room, maybe none exists or they are all full. No worries, we create a new room.
RoomOptions Options = new RoomOptions();
PhotonNetwork.CreateRoom(null, new RoomOptions { MaxPlayers = maxPlayersPerRoom });
}
public override void OnJoinedRoom()
{
base.OnJoinedRoom();
GetComponent
Debug.Log("We're connected and in a room!");
}
}
so what I mean is that it connects to a lobby but that lobby doesn't have a max to how many player can be in it
how can i fix it???
Comments
Reetika_dev
2022-03-11 05:29:12
I am not sure about the lobby , but I have set maximum players for a room using this code, I hope it helps. Code will be similar to this -
int maxPlayers = 20;
public override void OnJoinedLobby()
{
base.OnJoinedLobby();
Debug.Log("We're in the lobby");
RoomOptions roomOptions = new RoomOptions();
print(maxPlayers);
print(System.Convert.ToByte(maxPlayers + 1));
roomOptions.MaxPlayers = System.Convert.ToByte(maxPlayers + 1);
PhotonNetwork.CreateRoom("RoomName" , roomOptions);
}
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