Unity Script Error CS115 no suitable method found to override
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Unity Script Error CS115 no suitable method found to override
TomdieBratwurst
2022-04-16 15:11:43
Im makeing a multiplayer game using pun 2 I followed a tutorial but there is a error
Assets\LobbyManager.cs(111,26): error CS0115: 'LobbyManager.OnPlayerEnteredRoom(Player)': no suitable method found to override
Comments
TomdieBratwurst
2022-04-16 15:12:24
Here my code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine.UI;
public class LobbyManager : MonoBehaviourPunCallbacks
{
public InputField roomInputField;
public GameObject lobbyPanel;
public GameObject roomPanel;
public Text roomName;
public RoomItem roomItemPrefab;
List
public Transform contentObject;
public float timeBetweenUpdates = 1.5f;
float nextUpdateTime;
public List
public PlayerItem playerItemPrefab;
public Transform playerItemParent;
private void Start()
{
PhotonNetwork.JoinLobby();
}
public void OnClickCreate()
{
if (roomInputField.text.Length >= 1)
{
PhotonNetwork.CreateRoom(roomInputField.text, new RoomOptions() { MaxPlayers = 3 });
}
}
public override void OnJoinedRoom()
{
lobbyPanel.SetActive(false);
roomPanel.SetActive(true);
roomName.text = "Room Name: " + PhotonNetwork.CurrentRoom.Name;
UpdatePlayerList();
}
public override void OnRoomListUpdate(List
{
if (Time.time >= nextUpdateTime)
{
UpdateRoomList(roomList);
nextUpdateTime = Time.time + timeBetweenUpdates;
}
}
void UpdateRoomList(List
{
foreach (RoomItem item in roomItemsList)
{
Destroy(item.gameObject);
}
roomItemsList.Clear();
foreach (RoomInfo room in list)
{
RoomItem newRoom = Instantiate(roomItemPrefab, contentObject);
newRoom.SetRoomName(room.Name);
roomItemsList.Add(newRoom);
}
}
public void JoinRoom(string roomName)
{
PhotonNetwork.JoinRoom(roomName);
}
public void OnClickLeaveRoom()
{
PhotonNetwork.LeaveRoom();
}
public override void OnLeftRoom()
{
roomPanel.SetActive(false);
lobbyPanel.SetActive(true);
}
public override void OnConnectedToMaster()
{
PhotonNetwork.JoinLobby();
}
void UpdatePlayerList()
{
foreach (PlayerItem item in playerItemsList)
{
Destroy(item.gameObject);
}
playerItemsList.Clear();
foreach (KeyValuePair<int, Player> player in PhotonNetwork.CurrentRoom.Players)
{
PlayerItem newPlayerItem = Instantiate(playerItemPrefab, playerItemParent);
playerItemsList.Add(newPlayerItem);
}
}
public override void OnPlayerEnteredRoom(Player newPlayer)
{
UpdatePlayerList();
}
public override void OnPlayerLeftRoom(Player otherPlayer)
{
UpdatePlayerList();
}
}
devonlively
2022-04-16 18:15:53
its probably Onplayerenterroom. remove ed from entered.
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