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Unity Script Error CS115 no suitable method found to override

TomdieBratwurst
2022-04-16 15:11:43

Im makeing a multiplayer game using pun 2 I followed a tutorial but there is a error

Assets\LobbyManager.cs(111,26): error CS0115: 'LobbyManager.OnPlayerEnteredRoom(Player)': no suitable method found to override

Comments

TomdieBratwurst
2022-04-16 15:12:24

Here my code

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using Photon.Pun;

using Photon.Realtime;

using UnityEngine.UI;

public class LobbyManager : MonoBehaviourPunCallbacks

{

public InputField roomInputField;

public GameObject lobbyPanel;

public GameObject roomPanel;

public Text roomName;

public RoomItem roomItemPrefab;

List roomItemsList = new List();

public Transform contentObject;

public float timeBetweenUpdates = 1.5f;

float nextUpdateTime;

public List playerItemsList = new List();

public PlayerItem playerItemPrefab;

public Transform playerItemParent;

private void Start()

{

PhotonNetwork.JoinLobby();

}

public void OnClickCreate()

{

if (roomInputField.text.Length >= 1)

{

PhotonNetwork.CreateRoom(roomInputField.text, new RoomOptions() { MaxPlayers = 3 });

}

}

public override void OnJoinedRoom()

{

lobbyPanel.SetActive(false);

roomPanel.SetActive(true);

roomName.text = "Room Name: " + PhotonNetwork.CurrentRoom.Name;

UpdatePlayerList();

}

public override void OnRoomListUpdate(List roomList)

{

if (Time.time >= nextUpdateTime)

{

UpdateRoomList(roomList);

nextUpdateTime = Time.time + timeBetweenUpdates;

}

}

void UpdateRoomList(List list)

{

foreach (RoomItem item in roomItemsList)

{

Destroy(item.gameObject);

}

roomItemsList.Clear();

foreach (RoomInfo room in list)

{

RoomItem newRoom = Instantiate(roomItemPrefab, contentObject);

newRoom.SetRoomName(room.Name);

roomItemsList.Add(newRoom);

}

}

public void JoinRoom(string roomName)

{

PhotonNetwork.JoinRoom(roomName);

}

public void OnClickLeaveRoom()

{

PhotonNetwork.LeaveRoom();

}

public override void OnLeftRoom()

{

roomPanel.SetActive(false);

lobbyPanel.SetActive(true);

}

public override void OnConnectedToMaster()

{

PhotonNetwork.JoinLobby();

}

void UpdatePlayerList()

{

foreach (PlayerItem item in playerItemsList)

{

Destroy(item.gameObject);

}

playerItemsList.Clear();

foreach (KeyValuePair<int, Player> player in PhotonNetwork.CurrentRoom.Players)

{

PlayerItem newPlayerItem = Instantiate(playerItemPrefab, playerItemParent);

playerItemsList.Add(newPlayerItem);

}

}

public override void OnPlayerEnteredRoom(Player newPlayer)

{

UpdatePlayerList();

}

public override void OnPlayerLeftRoom(Player otherPlayer)

{

UpdatePlayerList();

}

}

devonlively
2022-04-16 18:15:53

its probably Onplayerenterroom. remove ed from entered.

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