Why is my WebGL game failing to connect?
https://reverend-speed.itch.io/photon-test-01 pw: 'photon' , no apostrophes
I'm a fairly new user of Photon, with a decent amount of Unity experience.
Ideally the game should allow a player to generate a code or take that code from a friend and use it to join their friend's room, whereupon the game level loads.
My WebGL build seems quite unreliable - most times that I or my friends test the project above, I've clicked on 'Join' without any feedback, let alone joining the game. However, on occasion, everything seems to work. =/
Using the ctrl-shift-j console on Chrome seems to just be a loop of Sending: and TCP << outputs, which I can't parse.
.zip includes a built version of the WebGL player and the two main scripts for the 'lobby' in Photon.
Any advice would be much appreciated, I'm really confused here. Happy to share my screen by Discord or whatever...!
EDIT: Adding a OnJoinRoomFailed means that on the occasions when I can't join, I get the error,
2022 05 Jan 1208.framework.js.gz:2 <color=red>OnJoinRoomFailed</color>, returnCode: 32758, with message: Game does not exist