Gameplay lag in client side

I am making a Airhockey 3D game using fusion. I am using host/client method.The player movement is handled by fusion input and rigidbody velocity. There is a lag or jitter feel in the client side. How can we minimize or eliminate this lag or jitter feeling which has been faced in the client side.


  • i am adding something to this posted issue, this issue is mainly caused in android builds(the RTT is 200+ms), when i take standalone builds there is no such issues(RTT is 10-20ms).