Gameplay lag in client side
The whole answer can be found below.
Try Our
Documentation
Please check if you can find an answer in our extensive documentation on Fusion.
Join Us
on Discord
Meet and talk to our staff and the entire Photon-Community via Discord.
Read More on
Stack Overflow
Find more information on Stack Overflow (for Circle members only).
Gameplay lag in client side
manutm
2022-07-27 06:06:17
I am making a Airhockey 3D game using fusion. I am using host/client method.The player movement is handled by fusion input and rigidbody velocity. There is a lag or jitter feel in the client side. How can we minimize or eliminate this lag or jitter feeling which has been faced in the client side.
Comments
i am adding something to this posted issue, this issue is mainly caused in android builds(the RTT is 200+ms), when i take standalone builds there is no such issues(RTT is 10-20ms).
Back to top