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How to run a RPC Coroutine?

2021-07-22 13:29:11

Hi, I am trying to make a bullet script where 2 sounds play after the other after a certain amount of time after the bullet is shot so than all players can hear it but it seems like when I do photonView.RPC("Coroutine", RpcTarget.All) it does not work because it is not starting the coroutine and it just spams my console when it gets to the yield return new WaitForSeconds()

here is my code

This has been making me pull my hair out for ages and I am unsure how this would work


2022-09-23 13:09:58

Probably it is not starting coroutine, cause u didn't call StartCoroutine for RPC_PlaySound. Does it work for DestroyBulletAfterTime ?

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