The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our

Please check if you can find an answer in our extensive documentation on PUN.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

How do I get my local player's PhotonView?

2015-05-19 03:16:22

I'm trying to get either my local player's PhotonView, or the GameObject that my local player's PhotonView is attached to. I'm surprised I have not found anything online about this. The reason I ask this question is because I have certain UI buttons that exist before my player spawns. Those buttons change variables that are located on my local player.


  • Tate


2015-05-25 21:25:29

Still looking for help on this topic. Maybe I have the wrong approach to this concept.

2015-05-26 09:16:25

When you call PhotonNetwork.Instantiate(), it will return the GameObject you just created. This is "your GameObject". Or one of yours. You can keep a reference for this GO in your code, if you need to modify it.

Back to top