Runner.Spawn spawn wrong position on a client

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Runner.Spawn spawn wrong position on a client

Mikhail123
2023-03-06 14:45:08

When spawning prefab NetworkObject using Runner.Spawn() , host spawn prefab on set position, but on client it is spawned on a default prefab position.

Network object does not have NetworkTransform component.

Am I doing something wrong?

Should I set the position externally?

Please help

Comments

WARdd
2023-03-23 09:17:02

I'm guessing if your prefab doesn't have a networktransform or networkrigidbody Fusion assumes the position/rotation doesn't matter. It's a bit silly, since you can still pass null values to position/rotation to make it explicit it doesn't matter, but whatever..

If you only need to set a single position once you can use

public override Spawned()

Which will run on all client simulations. You would have to pass any info you need -say an index pointing to the right spawn point- via OnBeforeSpawned function in Runner.Spawn() and store it in a Networked variable.

If you need to pass an arbitrary position/rotation or the object can still move over time, you probably just want to give it a NetworkTransform.

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