The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our

Please check if you can find an answer in our extensive documentation on PUN.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

Can we Set PhotonNetwork.NickName after Joining a room? And/Or even after Leaving Lobby?

2023-03-21 16:19:34

I have been using Photon for my projects, and till now I have been setting the  PhotonNetwork.NickName value before joining any room, while being in a lobby. And all works great with this method.

But in my current project, there's a need where I need to set the  PhotonNetwork.NickName after joining a room. The lobby condition can be changed - In my current case, player leaveLobby as soon as player joins a room. I even tried without leaving lobby, still won't work.

A little help on this would be appreciated.

Thank You.


2023-03-22 12:42:39

Joining or leaving a Photon Lobby does not have any effect on the NickName.

You can set the NickName before you join a room or after you joined one but not after join/create and before the OnJoined callback (there is a transition time in which the client switches servers, etc).

Back to top