Photon Fusion for Turn based Game

I am trying to convert my game to support multiplayer. my Game mechanics is similar to that of Golf clash. Two players join together and play. Turn goes from one player to other as they take their respective shots.But every movement like player adjusting camera and taking shot is synced to other player as well.

I am using Photon fusion. I have setup the basic matchmaking part wherein player search and join together in a room but after that I am confused on how to proceed further, Basicaly how to sync one's input to other and vice versa? Should I be using fusion in this scenario or am I overdoing it and just use some other solution. Any suggestions?