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CustomRoomPropertiesForLobby is not working

AT1LLA
2017-02-19 10:36:04

Here is how i create my room:

public void CreateRoom(){  
        LobbyOptions = new string[2];  
        LobbyOptions[0] = MapIndex;  
        LobbyOptions[1] = GameModeIndex;  
        

        RoomOptions roomOptions = new RoomOptions();  
        roomOptions.IsVisible = true;  
        roomOptions.IsOpen = true;  
        roomOptions.MaxPlayers = (byte)MaxPlayersIndex;  
        roomOptions.CustomRoomPropertiesForLobby = LobbyOptions;

        PhotonNetwork.CreateRoom(roomName, roomOptions, TypedLobby.Default);  
}

Here is how I get my rooms:

public override void OnReceivedRoomListUpdate()  
    {  
        Debug.Log("GET ROOMS: " + PhotonNetwork.GetRoomList().Length);

        foreach (RoomJoiner roomButton in rooms)  
        {  
            Destroy(roomButton.gameObject);  
        }  
        rooms.Clear();  
        int i = 0;  
        foreach (RoomInfo room in PhotonNetwork.GetRoomList())  
        {  
            if (!room.open)  
                continue;  
            GameObject roomButton = Instantiate(roomButtonPrefab);  
            roomButton.GetComponent().RoomName = room.name;  
            string info = room.name.Trim() + " (" + room.playerCount + "/" + room.maxPlayers + ")";  
            Debug.Log(info);  
            Debug.Log("room.CustomProperties.Count " + room.CustomProperties.Count);  
            roomButton.GetComponentInChildren().text = info;  
            rooms.Add(roomButton.GetComponent());  
            roomButton.transform.SetParent(ServerListPanel, false);  
            roomButton.transform.position.Set(0, i * 120, 0);  
        }  
}

CONSOLE
room.CustomProperties.Count 0

Am I doing something wrong? Thanks.

Comments

JohnTube
2017-02-20 10:06:45

Hi @AT1LLA,

Thank you for choosing Photon!

Please try setting values to those custom room properties when creating the room.

ExitGames.Client.Photon.Hashtable roomSettings = new ExitGames.Client.Photon.Hashtable() {  
		{ MapIndex, mapIndex }, { GameModeIndex, gameModeIndex }  
	};  
roomOptions.CustomRoomProperties = roomSettings;

AT1LLA
2017-02-20 17:45:44

Hi @JohnTube ,
Sorry I didn't explained myself. I want to create a lobby. I will have some string variables like GameMode and Map. I want to show them in lobby. I tried your script but it didnt work. I tried
roomOptions.CustomRoomProperties = new string[] { "1", "2", "3" };
just to test but it alse didnt work. I think my problem is hov i get the values.
I do
Debug.Log("room.CustomProperties.Count " + room.CustomProperties.Count);
as the sctipt i posted. Thank you for your answer.

JohnTube
2017-02-21 15:12:02

Did you try merging my suggestion with your code?
Room properties are key/values where keys are strings.
Something like this:

public void CreateRoom(){  
        LobbyOptions = new string[2];  
        LobbyOptions[0] = MapIndexKey;  
        LobbyOptions[1] = GameModeIndexKey;  
        ExitGames.Client.Photon.Hashtable customProperties = new ExitGames.Client.Photon.Hashtable() {  
		{ MapIndexKey, mapIndexValue }, { GameModeIndexKey, gameModeIndexValue }  
	};  
        RoomOptions roomOptions = new RoomOptions();  
        roomOptions.IsVisible = true;  
        roomOptions.IsOpen = true;  
        roomOptions.MaxPlayers = (byte)MaxPlayersIndex;  
        roomOptions.CustomRoomPropertiesForLobby = LobbyOptions;  
        roomOptions.CustomRoomProperties = customProperties;  
        PhotonNetwork.CreateRoom(roomName, roomOptions, TypedLobby.Default);  
}

AT1LLA
2017-02-21 17:06:51

Oh, I did it thank you :smile:

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