How to detect player disconnect or leave the game?
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How to detect player disconnect or leave the game?
omar_altawil
2022-03-03 19:38:22
This is 2 players multiplayer game kind of like tic tac toe.
As per my question is mentioning, I want to detect the callback in two situations when the player is leaving the game by choice and player gets disconnected through break down of connection.
For internet connection lose I don't have any event but I want to inform other player that opponent player is not in the game now.
For player who want to leave the game by choice, for this I have placed main menu button within the gameplay screen.
What to write in the main menu click event?
My current scene structure of the game:
Comments
I think You Can add An Empty Object and a text in the searching players scene and add a script on it then try this code
public int PlayerCount;
int MaxPlayersPerRoom = 2;
[SerializeField] private Text alertText = null;
void Update()
{
PlayerCount = PhotonNetwork.CurrentRoom.PlayerCount;
if (PlayerCount != MaxPlayersPerRoom && WonPanelActive == false)
{
StartCoroutine(CheckingConnection());
}
}
IEnumerator CheckingConnection()
{
Debug.Log("A Player Disconnected");
yield return null;
}
and don't forget to add --> using System.Collections <-- at Top of the script and if it gives any error then try replacing
IEnumerator CheckingConnection()
{
Debug.Log("A Player Disconnected");
yield return new WaitForSeconds(0.2f);
}
Maybe This Will Work.
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