How to test two clients on one device?
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So let's say I have two clients in my game, but I am working on one PC. How can I test to see if both sides are working as they should?
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and where is problem?
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Hi @Sami,
Thank you for choosing Photon!
As @OneManArmy hinted: you can run as many build clients on one machine as you want.
You can also use Unity Editor and builds on the same machine.0 -
OneManArmy wrote: »and where is problem?Hi @Sami,
Thank you for choosing Photon!
As @OneManArmy hinted: you can run as many build clients on one machine as you want.
You can also use Unity Editor and builds on the same machine.
I can just build as many executable as needed. But then I lose the debugging ability and it takes time. I was wondering is there a better workflow?0 -
Windows symlinks. You can create more instances from your Editor. https://support.unity3d.com/hc/en-us/articles/115003118426-Running-multiple-instances-of-Unity-referencing-the-same-project
https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
Just google it, you will more informations.0 -
Windows symlinks. You can create more instances from your Editor. https://support.unity3d.com/hc/en-us/articles/115003118426-Running-multiple-instances-of-Unity-referencing-the-same-project
https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
Just google it, you will more informations.
Hey, thanks for the answer. I have been using this method as well.
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