Players not seeing the same thing
I built a multiplayer game. Till now, everything's working fine.
The problem is sometimes 2 players on 9 (max players) are in the game, but only the both of them. They dont see the rest of the players. Other players can see them but not interact them, like they are in a second instance of the scene...
My other problem is that some pieces of code are lost. For example, I kill a player and when he revives, he's invisible for a few sec. For him, he loses his invisibility after 3 sec. For me, sometimes, he doesn't lose his invisibility...Doesn't happen the whole time but when it happens, it's not fun.
Any idea how to fix these two problems ? 🤨
I have PhotonNetwork.AutomaticallySyncScene set to false because I want people to leave the game when they're done (if I understood correctly how it works).
My player observable is set to Unreliable On Change.