Problem with Joining (players are joined, but apparently not in same room)
My app is a meeting place (social app). All players are given a room name to join. I have set up my dashboard with app id, and PhotonNetwork.ConnectUsingSettings(). Often this works, but sometimes players appear to have joined (IsConnected is true, but they are not seeing each other, no RPCs working. OnRoomListUpdate is not updating. I have a lobby, because the meeting should not begin until a certain player arrives. So others who join before this are in the Lobby. And this also works often, but sometimes they are parked in the lobby and their are zero rooms. Could it be it's connecting different users to different regions or something?