Hi, I'm not sure what CCU means!
Comments
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CCU = Concurrently Connected Users = number of users online at the same moment in your game / application across all rooms.
This is normally 10%-20% of your actually active users which means that if you have such a CCU number you have 500-1000+ active users.1 -
:shock:
100 CCU = 500 - 1000 users I see
I thought there was a limit for a room to hold
100 CCU is bit small then, I guess I'll need more expensive one later if the game gets some attentions
Thanks.0 -
Looking at the numbers of the Photon Cloud (across many titles and games), we have some factors.
We check:
CCU = Concurrent users
DAU = Daily active users
MAU = Monthly active users
CCU to DAU has a factor of 10 to 100 (depending on the game).
DAU to MAU has a factor of 10 (again!).
So 100 CCU might work for as many as 100k monthly active users.
These numbers are distorted for new games that get a lot of attention and playtime initially, so it's never really a fixed factor.
For the Photon Cloud, we offer packages with "CCU Burst". These lift the fixed CCU limit but you might need to upgrade to more CCUs when you have too many users.0 -
I have virtual fair platform, where I need 50,000 active user, which package is suitable for me.0
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if Photon Fusion starts in SinglePlayer "StartGame(GameMode.Single, ...", that increases CCU?
From another thread, it seems that single player is not intended to increase CCU, but it's not stated clearly: https://forum.photonengine.com/discussion/12750/single-player-mode-still-counted-towards-ccu
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Fusion GameMode.Single and PUN 2 Offline Mode don't use connections. So there is no CCU increase.
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