Get PhotonView through Player object / Get all PhotonViews in current room
I'm having a case where I need to acess each player's photon-instantiated gameobject in a room in short intervals. I figured I could do this via
and then grab each player's individual PhotonView Component, until I figured that the Player object doesn't seem to support any functionality to do so. Am I missing something or is this just impossible?
Alternatively I'd also take some functionality to get all PhotonViews in the current room, but apart from
which could kill my performance, there seems to be none as well. Does someone have an idea how to do so in a reasonably performant way?