Manipulating the transform of a NetworkTransform object
Hi all,
I'm trying to implement movement with DOTween on an object with a NetworkTransform component. I want to manipulate it's position and rotation from the host client with StateAuthority and InputAuthority, but it doesn't seem to work - the movement is not applied to the object.
Simply setting transform.position
also doesn't seem to work, even with authority.
I'm manipulating these objects outside of their own classes - I have a complex building tool. I found NetworkTransform.WritePosition
, but this of course doesn't have room for tweening.
With PUN, I could easily set transform.position and transform.rotation as long as photonView.IsMine == true
. I'm looking for something similar in Fusion. Any help will be much appreciated.
Best Answer
-
Hi, sorry for the late response.
The
InterpolationTarget
of theNetworkTransform
is set to another object rather than the parent object itself?-----
Isaac Augusto
Photon Fusion team
1
Answers
-
Hi, sorry for the late response.
The
InterpolationTarget
of theNetworkTransform
is set to another object rather than the parent object itself?-----
Isaac Augusto
Photon Fusion team
1 -
Hi Isaac, yes, that was my problem! Thank you.
0