Count of rooms is zero after room creation
The join room function was actually fine a month ago, but when I am reviewing it today, I am having trouble to join a created room from other clients, citing that game does not exist. So I did some back tracking and found out that when the room is being created in the first place, it is not being recognized by PhotonNetwork.CountOfRooms.
And what is even wierder, after I createRoom, I did the following print statement:
And the result is:
How could this be possible? On the one hand, PhotonNetwork does not recognize this room as one of the rooms available, but on the other hand, the PhotonNetwork.CurrentRoom clearly shows that this room not only exists, but is also open and visible to other players.
Btw, I've also checked that the room is not in offline mode.
Does anyone know what is going on here? And how can I actually make this room available for other players to join?