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Getting roundtrip in Fusion

2022-04-18 14:14:40


I am trying to get the roundtrip to server in Fusion. We are trying to use the Shared structure but it seems I can only get the Roundtrip to other players. Is there a way to get the roundtrip to the server?

Thank you!


2022-06-15 13:39:24

Hi @monoflauta ,


On a client, if you call "NetworkRunner.GetPlayerRtt(PlayerRef.None)", you will get the RTT with the remote Server.

On a server, if you call "NetworkRunner.GetPlayerRtt()", you will get the RTT with that particular remote client.

There is no way for a Client to get the RTT with another Client, as there is no connection between clients.


Ramon Melo

Photon Fusion Team

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