Is Fusion "Shared" mode not good for physics?

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I found that the "Shared" mode is good for mobile games. But I found in a video tutorial that the "Shared" mode is not good for physics between NetworkObjects which are controlled by the user. Is it correct?

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  • OmerSim
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    I just tried making a ball game in shared more, that's not a good idea for many reasons, I'm fairly new to fusion but on that part I'm pretty sure.


    You don't have client prediction and simulations as far as I know, and the object (e.g in my case the ball) is under the state authority of one player instead of being on the server/host.


    This means that the player who has the authority over the ball (master client) will be transferring the information of the ball and that is also pretty bad for several reasons.