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How to use IPunPrefabPool

kk99
2020-11-04 23:46:16

Hello,

i am trying to use IPunPrefabPool to instantiate objects from AssetBundles,

but so far it is not working (other players cant see anything, the function is not triggered)

Some other Class

any help or hint would be appreciated

Comments

kk99
2020-11-05 08:35:33

After hours or trying I found a work around

https://doc.photonengine.com/en-us/pun/v1/gameplay/instantiation

That seems to be much easier =)

I believe the previous code could work if I used

However, this would screw up my existing code because it looks like there can be only one Pool in Photon.

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