How to use IPunPrefabPool
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How to use IPunPrefabPool
kk99
2020-11-04 23:46:16
Hello,
i am trying to use IPunPrefabPool to instantiate objects from AssetBundles,
but so far it is not working (other players cant see anything, the function is not triggered)
Some other Class
any help or hint would be appreciated
Comments
After hours or trying I found a work around
https://doc.photonengine.com/en-us/pun/v1/gameplay/instantiation
That seems to be much easier =)
I believe the previous code could work if I used
However, this would screw up my existing code because it looks like there can be only one Pool in Photon.
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