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How to sync variables across clients?

2022-02-21 14:55:54

Hello, I have a group of gameobjects (30+) which all have variables that are randomized on start. I need to sync these across the client to make sure they have the same material, variables, etc as it is necessary for gameplay. How would I do this? I don't think I can use RPC because I would need to do that for every variable manually and keep a list of every object at all times. Thanks


2022-02-22 17:16:00

Hello i'm using RaiseEvent with CacheOption = AddToRoomCache for saving value for users who will join later then event

2022-02-23 12:47:32

Read about Synchronization and State. And or read about sharing a seed value, then using the pseudo-random number generator to generate many values from this.

Cached events are not the best approach.

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