Does PhotonNetwork.LocalPlayer.NickName carry over scenes?
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Hey, I'm gonna keep this short. Currently I'm using this to display players nickname in the lobby
PhotonNetwork.LocalPlayer.NickName = loginEmail.text; playerNickName.text = PhotonNetwork.LocalPlayer.NickName;
The above code works, but I'm trying to display the players name above the player in the game scene, and I simply call
_playerNhame.text = PhotonNetwork.LocalPlayer.NickName;
Returns null though? Can I not set the localPlayers nickname?
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Answers
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You can set it and use it and in PUN it's independent from the scene and room.
Make sure it's being set. If it is, you can attach a debugger and check when it's being set to Null again. I am not aware of code in PUN that sets it to Null.
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