Runner.spawn spawns object correctly in host but not clients

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Runner.spawn spawns object correctly in host but not clients

ZnamReB
2023-02-19 11:42:22

I want to spawn an object in a specific position which stored in a variable of a class. The host device spawns the object in the correct position but client devices will spawn the object at (0,0,0).

the object to be spawned is a inherited from a NetworkBehaviour but not NetworkTransform. Is NetworkTransform needed in order to spawn the object in a correct position in both client and host?

Comments

Ninety
2023-02-21 22:30:09

I can't find the specific page in the documentation right now, but yes, from memory, passing a position/rotation to Runner.Spawn will not automatically synchronise on clients unless a NetworkTransform component is added.

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