exiting receive thread (inside loop) server wss://ns.photonengine error abnormal disconnection

I am in the middle of a game jam and facing this issue.

Someone please help.


0.framework.js:1764 Exiting receive thread (inside loop). Server: wss://ns.photonengine.io:19093:0 Error: Abnormal disconnection.


_JS_Log_Dump @ 0.framework.js:1764

$WebGLPrintfConsolev(LogType, char const*, void*) @ 0.wasm:0x272ab9a

$InternalErrorConsole(char const*, ...) @ 0.wasm:0x272bad3

$DebugStringToFilePostprocessedStacktrace(DebugStringToFileData const&) @ 0.wasm:0x272b914

$DebugStringToFile(DebugStringToFileData const&) @ 0.wasm:0x272b0f4

$DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, Il2CppString*, Il2CppObject*) @ 0.wasm:0x268c877

$dynCall_viiii @ 0.wasm:0x27482bf

(anonymous) @ 0.framework.js:1047

invoke_viiii @ 0.framework.js:15453

$DebugLogHandler_Internal_Log_mCDF82FF0477166C9DDB0ECEDB48EE4BCBBDB4F79 @ 0.wasm:0x10a17f6

$dynCall_viiiii @ 0.wasm:0x27482af

(anonymous) @ 0.framework.js:1047

invoke_viiiii @ 0.framework.js:15519

$DebugLogHandler_LogFormat_m216B169EF9B669F2ED4C59F6B9F326D4EBBDF821 @ 0.wasm:0x10a1997

$InterfaceActionInvoker4<Il2CppObject*, MemberDescriptor_t1CEA84A7BBAFDB04A9E6E23F2FBEED59F01172A7*, Il2CppObject*, Il2CppObject*>::Invoke(unsigned short, Il2CppClass*, Il2CppObject*, Il2CppObject*, MemberDescriptor_t1CEA84A7BBAFDB04A9E6E23F2FBEED59F01172A7*, Il2CppObject*, Il2CppObject*) @ 0.wasm:0x3c2f33

$dynCall_viiiiiii @ 0.wasm:0x274831f

(anonymous) @ 0.framework.js:1047

invoke_viiiiiii @ 0.framework.js:15541

$Logger_Log_mEA3D39763D610E92491AA479BA653ECFEE3E9E5C @ 0.wasm:0x10db713

$InterfaceActionInvoker2<Il2CppObject*, ObjRef_t4E22D31BD764E833A74F63D99F39E3238B243396*>::Invoke(unsigned short, Il2CppClass*, Il2CppObject*, Il2CppObject*, ObjRef_t4E22D31BD764E833A74F63D99F39E3238B243396*) @ 0.wasm:0x1ba522

$dynCall_viiiii @ 0.wasm:0x27482af

(anonymous) @ 0.framework.js:1047

invoke_viiiii @ 0.framework.js:15519

$Debug_LogError_m059825802BB6AF7EA9693FEBEEB0D85F59A3E38E @ 0.wasm:0x10a2758

$dynCall_vii @ 0.wasm:0x2748251

(anonymous) @ 0.framework.js:1047

invoke_vii @ 0.framework.js:15398

$LoadBalancingClient_DebugReturn_mE2EB396B9D6D4F6980E741463A3B9F96655BA30F @ 0.wasm:0xf308e0

$InterfaceActionInvoker2<Il2CppObject*, ObjRef_t4E22D31BD764E833A74F63D99F39E3238B243396*>::Invoke(unsigned short, Il2CppClass*, Il2CppObject*, Il2CppObject*, ObjRef_t4E22D31BD764E833A74F63D99F39E3238B243396*) @ 0.wasm:0x1ba522

$dynCall_viiiii @ 0.wasm:0x27482af

(anonymous) @ 0.framework.js:1047

invoke_viiiii @ 0.framework.js:15519

$U3CReceiveLoopU3Ed__12_MoveNext_mFBE1D928962C3CDB949BF34A773DD180018A036F @ 0.wasm:0x11d8565

$InterfaceFuncInvoker0<StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*>::Invoke(unsigned short, Il2CppClass*, Il2CppObject*) @ 0.wasm:0x1b2298

$dynCall_iiii @ 0.wasm:0x274825f

(anonymous) @ 0.framework.js:1047

invoke_iiii @ 0.framework.js:15464

$SetupCoroutine_InvokeMoveNext_m4C8B79D8A35F69EEECAA16C82793525E74D75CE9 @ 0.wasm:0x186b8f2

$RuntimeInvoker_FalseVoid_t4861ACF8F4594C3437BB48B6E56783494B843915_VoidU2A_t104EAEFBD2D237A8C29618913DA9B4D99355E965_Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C(void (*)(), MethodInfo const*, void*, void**, void*) @ 0.wasm:0x1c52ebb

$il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) @ 0.wasm:0x1c67fdf

$dynCall_iiii @ 0.wasm:0x274825f

(anonymous) @ 0.framework.js:1047

invoke_iiii @ 0.framework.js:15464

$il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) @ 0.wasm:0x1c675b2

$il2cpp_runtime_invoke @ 0.wasm:0x1c69524

$ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) @ 0.wasm:0x26640bc

$Coroutine::Run(bool*) @ 0.wasm:0x26fd01c

$Coroutine::Run(bool*) @ 0.wasm:0x26fd0cf

$Coroutine::ContinueCoroutine(Object*, void*) @ 0.wasm:0x26fcf46

$DelayedCallManager::Update(int) @ 0.wasm:0x1d0acc6

$InitPlayerLoopCallbacks()::UpdateScriptRunDelayedDynamicFrameRateRegistrator::Forward() @ 0.wasm:0x263bd5f

$ExecutePlayerLoop(NativePlayerLoopSystem*) @ 0.wasm:0x1cfc932

$ExecutePlayerLoop(NativePlayerLoopSystem*) @ 0.wasm:0x1cfc9ce

$MainLoop() @ 0.wasm:0x24eec3b

$MainLoopUpdateFromBackground(void*) @ 0.wasm:0x24e9b10

$dynCall_vi @ 0.wasm:0x2748289

(anonymous) @ 0.framework.js:1047

(anonymous) @ 0.framework.js:9739

(anonymous) @ 0.framework.js:9740

setInterval (async)

_emscripten_set_interval @ 0.framework.js:9737

$main @ 0.wasm:0x25116ca

(anonymous) @ 0.framework.js:1047

callMain @ 0.framework.js:21073

doRun @ 0.framework.js:21116

run @ 0.framework.js:21128

runCaller @ 0.framework.js:21056

removeRunDependency @ 0.framework.js:1002

(anonymous) @ 0.loader.js:1074

Comments

  • Hi, I am also facing similar issue.

    Did you get anything for this?

  • Tobias
    Tobias admin

    Which PUN version, Unity version and browser are you using? Can we somehow reproduce the issue?