Shared vs Hosted mode
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Shared vs Hosted mode
IWillMakeNameLater
2022-06-16 18:35:46
I'm making a top-down 2d game similar to Among Us / Binding of Isaac with shooting, I need advice which mode to choose. I need mode which
-will handle hitting with fast bullets best (bullets are too slow for one raycast shot)
-cheating is NOT a problem
Shared is "less latency." Examples of games Among Us and PixelGun, which hit my target game. Also, it will be less affected by player with high lag.
Hosted has lag compensated HitBoxes (which I'm most particular about) and Physics prediction (I use kinematic rigidbodies for player movement, I don't use prediction apart froum out-of-the-box physics prediction).
The bottom line is: which mode will handle hitting with fast bullets better so player will not see he is hit by bullet that flew nearby?
Materials: https://doc.photonengine.com/en-us/fusion/current/manual/state-transfer, https://doc.photonengine.com/en-us/fusion/current/getting-started/fusion-intro